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UE5 for cars & worldbuilding – 04

This video gives a brief insight into my workflow and the tools I use. When I develop a design, I start with a rough proportion and surface model of a vehicle that gets more and more precise over time. The staging process in the Unreal Engine is similar. First I assemble parts of a city or landscape, into which I then place the vehicle and arrange the shot.

Music by Pixabay

[https://pixabay.com/]

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UE5 for cars & worldbuilding – 03

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UE5 for motorbikes & worldbuilding – 02