9/3/24

UE5 for cars & worldbuilding – 02

Here's a quick visual summary of how I usually go about developing a design. Blender is great for polygon modeling, and the Unreal Engine is fantastic for creating and evaluating scenes in real time. Photoshop then handles the finishing touches and the cinematic look.

Music by Pixabay

[https://pixabay.com/]

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UE5 for cars & worldbuilding – 01

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UE5 for cars & worldbuilding – 03