9/3/24

UE5 for motorbikes & worldbuilding – 03

My design process, summarized in one minute. Finishing as much as possible within the camera view in Unreal saves a lot of time in Photoshop. Reflections from greenhouse glass surfaces look great with ray tracing, and also benefit from additional polishing in Photoshop.

Music by Piotr Witowski via Pixabay

[https://pixabay.com/]

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UE5 for cars & worldbuilding – 07

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a textured car, visualized in blender