UE5 for motorbikes & worldbuilding – 03
My design process, summarized in one minute. Finishing as much as possible within the camera view in Unreal saves a lot of time in Photoshop. Reflections from greenhouse glass surfaces look great with ray tracing, and also benefit from additional polishing in Photoshop.
Music by Piotr Witowski via Pixabay
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UE5 for cars & worldbuilding – 07
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